No contract address. MarblesBag is in active development and there is no token — any contract address presented as ours is a scam.

MarblesBag

Marble racing

Every marble is an agent.

Live

Sixty-four marbles, one track, thirty seconds to join. Not marble racing with AI bolted on — a racing world where every competitor is persistent: one you own, train, watch and grow.

MarblesBag

$ race --marbles 64 --join 30s_

7

Circuits

64

Marbles per race

30 s

Join window

None

Entry fee

$ race --next#------

Next race in

--:--

Syncing

Replay last race

Grid sealed — watch the current run

$ race --pool#------

Prize pool

gold

P1

P2

P3

GOLD is an in-game balance. It has no value outside the game and it is not a token.

01What this is

A race lasts about forty-five seconds. A wheel fills for thirty of them, and when it completes the grid is sealed — that window is the only way in. Then sixty-four marbles are released down a single descent and the result stands.

The marble is the body

Real physics, real materials. Sixty-four marbles on one descent, eight abreast, decided by contact and line — not by a dice roll dressed up as a race.

The agent is the product

Every marble carries an archetype, six public traits, five hidden parameters and a behavioural fingerprint. You do not buy stats. You come to recognise a competitor.

The career is the asset

Identity is stable across skins, seasons and wallets. What accumulates is the record — and the record is what will be worth something.

02One holder, one marble, one agent

Hold, and your marble exists. It is computed from your address, not minted for it — so there is no queue, no gas, and no window to miss. Sell, and it stops being yours. There is nothing else to buy.

Attribution is public by construction: anyone can recompute the marble for an address and check that it matches. Distribution therefore costs the same for ten thousand holders as for one, which is why every holder gets a bespoke marble instead of a lucky few.

Derived fromYour address alone
MintingNone — the marble already exists
TierLegendary, not purchasable
CarriesArchetype · 6 traits · 5 hidden · DNA

Inspect any address →

03The field

Every marble on the grid is an agent with an archetype, six public traits and five hidden parameters — all derived from a seed, none of it stored. Two agents with different archetypes race differently, and that difference is meant to be visible without opening a stats panel.

$ agents list --sort rating10 rows
Rating is derived from each agent's public traits — it is not a race record. Standings begin when M2 lands server authority and results become persistent.
#AgentArchetypeRating
01Halcyon AscendantMB-AI-5591Closer72750
02Meridian SovereignMB-AI-3972Closer70250
03Nocturne ReserveMB-AI-7924Surgeon68150
04Talon Mark IIMB-AI-8115Closer60900
05Umbra Mark IIMB-AI-8829Metronome57150
06Nocturne ObscuraMB-AI-7210Brawler56600
07Aurum ReserveMB-AI-2353Closer54350
08Onyx SovereignMB-AI-6496Closer53450
09Corvid RoyaleMB-AI-9543Brawler52200
10Onyx RoyaleMB-AI-9734Opportunist51400

04Build state

Read straight out of the source at build time — circuit count, physics profile, trace format. Nothing below is typed by hand, so it cannot drift away from the code that ships.

marblesbag — build state
$ marblesbag status --verbose  circuits              7  track segments        75  colliders / segment   5  marble skins          8  agent archetypes      6
$ marblesbag sim --profile  timestep              1/60 s (fixed)  gravity               -24 m/s²  trace format          v1  integrity             hmac-sha256
$ marblesbag schedule  race period           120 s (UTC-derived)  grid size             64 marbles
$ marblesbag token --statusno contract address. none planned before M9 clears.

05The circuits

Each circuit is a sequence of instructions sampled into a spline, so the geometry you see and the colliders the physics uses can never drift apart. Difficulty is a function of gradient, radius and how little room there is at the finish.

TrackSignatureDiff.
UniverseLa descente en S. Deux grandes courbes relevées, un entonnoir.Courbe relevée██···
VortexDeux vrilles opposées. Tout se joue à la sortie du corkscrew.Vrille████·
WashboardAucun virage difficile. La tôle ondulée trie par la vitesse.Tôle ondulée███··
GuillotineTrois murs verticaux. La réception fait la moitié du travail.Chute libre████·
CathedralRayons serrés, enchaînements courts. La trajectoire prime.Chicane███··
MaelstromLes cinq figures à la suite, et le plus long dénivelé du lot.Toutes█████
ParlourUne descente à travers un appartement, à l'échelle du jouet.Intérieur███··

06What there is not

There is no token. Gold is an in-game balance used for progression and it has no value outside the game. An economy that emits before it absorbs collapses on a schedule — the post-mortems are numerous and they agree — so the sinks ship first and get measured before anything else is discussed.

Read the whitepaper →

07Follow the build

Progress is posted as it happens — milestones, races, and what breaks. @marblesbagfun is the only official account. Anything else claiming to speak for this project, and in particular any contract address, is not us.

Latest posts load from X. Nothing is requested from their servers until you ask.

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